Second camera on first person perspective existing in Marketplace?

I don’t think anything like this exists in the marketplace, however you could send up a render target that writes to a render texture which is used in a screen material on a camera model that would be attached to your hand controller location, and then when the controller is close enough to the headset (could use collision shape overlap events to determine this) the active camera would switch to another camera attached to the camera model where the lens would be.