I just start to learn UE for my design project.
Basically, I need to put second camera screen on first person view and connect with any controller to take a picture in VR.
I’ll start build this operation in empty space first.
Is there any step by step tutorial for this or existing blueprint map or product in martket place?
I don’t think anything like this exists in the marketplace, however you could send up a render target that writes to a render texture which is used in a screen material on a camera model that would be attached to your hand controller location, and then when the controller is close enough to the headset (could use collision shape overlap events to determine this) the active camera would switch to another camera attached to the camera model where the lens would be.