Hi, I’m making a basic material using a TexCoord & Panner to zoom in the texture and move it.
The material is being applied to a round mesh, and whenever I enter a value into the UTiling of the Texture Coordinate that is between two whole numbers, it creates a seam on any round mesh. Is there a way I can solve this? I need to zoom into the texture (or scale it up) so I cant really round the values to whole numbers. Are there alternate ways to scale a texture that removes the seam?
Also, just to clarify, the texture is seamless when I either A: Don’t use a TexCoord or B: Have the value in the UTiling set to a whole number.