I’m notcing that the UV Channel 1 inside Unreal moves over to the right about half an inch, not sure if it’s supposed to do that or not?
EDIT -
Turns out it is my Normal map
Is there something special I need to do with the Normal map?
I mean if I disable it I can see see the seams, but it’s not from darkening, just from a seam in general.
So it has to do with the Normal Maps.
Does Unreal have something special I need to do with the normal maps?
#EndEdit.
#2NdEdit
I got it guys!
But now I’m running accross another issue, when I look at my character model Frame must drop dramatically because game will freeze for like 3 seconds then get really glitchy with model in view.
Has like 33K Polys.
#EndEdit