Hey guys, I’m new to Unreal, I’ve been using Unity for years but finally getting tired of Unity currupting my scenes.
So I’m moving my current game to Unreal to see if it works out better.
However I’m having a seam issue that I never had in Unity.
Well I’ve had this issue in Unity when I had overlapping seams, etc.
But this isn’t the case for that, this is a ZBrush Unwrap and it’s always worked beautifully
ever sense I’ve used it.
But in Unreal, I’ll just take a photo and show you.
Textures are painted in Substance Painter if that means anything as well.
I Included the Main Albedo Unwrap so you can see it as well.
As you can see the dark spots on the top of the head and the middle of the next on the bottom of image.
However if you look - the center of the head has a seam but it’s not getting that darkening shadow effect on it.