Hi folks,
I’m new to this forum and I’m not sure if I chose the right category for my question. If not, I apologize.
This question has been bugging me and my team for a few days now, we’re looking to create a modular character - head and body in two parts, so that we can replace a different head model for a character to create a different look, and the body model can be reused.
However, we found that there is a conspicuous seam at the neck joint, such a seam does not appear in blender. We think this is a lighting issue but don’t know how to solve it, because when I changed the view mode to “no lighting”, the seam disappeared. Turning off the “cast shadows” option for the light source doesn’t help.
We also noticed a seam in the character’s UV joints, which is also not visible in “no lighting” mode.
Any ideas or advice would be appreciated.
Thanks in advance.
In Blender:
In Unreal Engine 5.2:
Disable lighting, it looks fine: