Seam between the Water Zone and distant mesh when set the Wave Asset

Hello there @SilenSang!

Checking through the community, a very similar scenario to yours was tackled and resolved with the following methods:

  • Increase landscape size, then re-apply on water body actor

  • Switching between available options from the ‘Water Waves Asset Reference’ dropdown menu

  • Adjust the tile size on the water zone (the sample was 2400, then changed to 1200)

You can find additional details here:

Additionaly, I would recommend checking the following tutorial for ocean simulation: