Maybe this is a stupid question, but can I make the bars wider without stretching them out? Or is there a limitation from an underlying texture?
This is what the bar looks like in the material instance preview window:
If I make it the size I want in my UI widget, it’s all stretched out:
Notice the slope is also different after being scaled, and the edges are pixelated.
Is there a way to just extend a bar (obviously adding more divisions) to be wider? I tried messing with the ShapeScaleX but I’m obviously missing something.