Hello there,
I am currently designing the landscape for my game. When I am sculpting, the foliage always moves up and down with the newly sculpted heightmap.
Most of the time that is a desirable result. But now I want to “wrap” my landscape around the rocks. To do so, I need the foliage to stay where it is while sculpting. Is there an option for this?
Thanks in advance
I think the order you are doing things in could be problematic. Why don’t you sculpt the landscape first BEFORE adding the foliage?
Thanks for your response, tetsumi.
That is indeed one way to go. And I could easily sculpt, select the shifted piece of foliage/rock and move it into place.
But my level contains thousands of rocks and it would be much faster and easier if I could tweak the transitions between rocks and landscape by doing it the other way around (“wraping” the landscape arount the rocks).
…like in this video of the UDK:
Of course the rocks in the video are simple static meshes and not instanced static meshes, but maybe it also works with instances?
I don’t think they are a way to do this. You’ll need to sculpt landscape, place your rock (static or foliage) if it’s static you’ll be able to sculpt without changing the position of your rock.
That is disappointing. Thanks anyway, Xosh!
If you are using asset streaming and Procedural foliage generation you can unload foliage and generate foliage after landscape edited