Scripting to create assets programmatically?

What is a good way to programmatically create a camera, a cube with a BluePrint attached that gets called when the cube click (just as an example)?

Some of the input variables change, and we need an external program to create those type of assets somehow within UE automatically. Ideally, we would have a single file that we can import into UE that creates the cameras and BluePrints etc. Kind of like a Python or MEL script in Maya.

Is there anything like it in UE?
Ideally without using C++.

This question is old and out of date, but since it’s still open, so we can close this Q now, Unreal now has python support and its wonderful :slight_smile: