Scriptable tools data carry over?

Hi, is there any way to have variables from a scriptable tool carry over to runtime, say if I have Vectors stored in a array variable in the scriptable tool and carry that array over to a runtime Actor component or Actor?

A tool like an editor utility blueprint? Yeah, you can grab the Actor CDO (Class Default Object), set properties on it (actual FProperty class instance, not the members directly) for your array and then save out the asset/package. Note that the Actor instances won’t necessarily have those values. You’ll have to copy them or grab them from the CDO first.

It’s a lot of code, but not too complicated. You can ask AI like Grok to give you examples. I can’t post Grok answers here. (edit: Maybe I can post code samples, dunno. I know one of the sites I went to didn’t allow it.)