Screenspace Reflection Problem!

Hi! I´m losing my mind about a wierd reflection problem in my level.
My glass material reflects the center of my level and not the environment around it. The reflections seems to project from the center of the map (zero position), somewhere in the ground.

A planar reflection plane for example, does look correct.
The Material reflections not.
I made a 100% reflective material to show the problem.
The Mesh is a Unreal standard 1x1-cube, scaled and postioned to be the glass of the window.

Project settings:

…any idea?
Thanks for helping!

Probably from the skylight. Without lumen reflections use the skylight → reflection probes → SSR. If static lighting is disabled, it skips reflection probes. With Lumen, there’s a reflection lumen scene that is used.

Thank you! I´ll look into that and reply when it worked!

Great! That was it! I Set the Skylight to stationary / static and it worked!

Thanks!

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