I am using deferred renderer and with that screen space reflections. What bugs me in VR is when you look down at a shiney floor you can clearly see the screen space reflections cutting off. The cutoff moves with your head. I checked the post processing volume and there is no setting to change the cutoff distance for screen space reflections. Does anyone know how to do this?
Edit: Also I am not interested in the forward renderer and planar reflections at this time.