While using -ScreenshotPeriod= in our automated tests, via RunUAT, the screenshots returned are being mirrored on the vertical axis.
As a carry on effect the screenshots compiled into an animated gif are also mirrored on the vertical axis.
This is not occurring on PC.
I do not believe this was occurring on a prior versions of Unreal.
Is Epic currently aware of this issue?
[Attachment Removed]