Screenshots from Mobile are mirrored on the vertical axis

While using -ScreenshotPeriod= in our automated tests, via RunUAT, the screenshots returned are being mirrored on the vertical axis.

As a carry on effect the screenshots compiled into an animated gif are also mirrored on the vertical axis.

This is not occurring on PC.

I do not believe this was occurring on a prior versions of Unreal.

Is Epic currently aware of this issue?

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Hi Jiyong,

Can you confirm if this behaviour is constent across iOS and Android? If it is Android, is this using the Vulkan or OpenGL ES RHIs?

Best regards.

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