Screenshot Saturday!

Amazing, Havoc! :wink:

telekinesis power in Red Goddess: Possess and move elements of the planet to uncover the mysteries from the past of the main character. You also can possess the minds of enemies to use them in combat. #unrealdev

Thank You



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Hey guys, Aaron from Antisocial Games, couple more screens from the psychological horror game we are working on. Just me and one other guy and this is our first game. Let me know what you think

Did a quick scene of the frosty foggy Lake-Town from The Hobbit movies:
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Hi everyone just a small screenshot from a level from Wartile

Also on

Have a nice Weekend

My current project is using the Urban City and Scifi Halls pack. I was a huge fan of City of Heroes (had five accounts between my wife, daughter, and I), so I figured I’d start messing around with an idea for a Hero game that isn’t crappy like Champions, or being carried by a comic book franchise powerhouse like DC Comics. Anyway, is a screen of one of the streets with some characters in action poses for flavor.

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Sounds interesting Darktrooper! Can’t wait to see more about the game and how you incorporate the Modular SciFi packs. =)

Heh, those will be special areas for combat. I’m hoping to figure out a way to incorporate them as something like a Superbase Headquarters that players could decorate and do some customization to as well but right now, I’d be happy to just make them into mission levels.

Ancient Cistern, main thread - https://.unrealengine/showthread.php?48637-WIP-Ancient-Cistern

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New Special visual effects in automatic checkpoint saving, using Unreal Engine 4 #indiegamedev #unrealdev #gamedev

Further information at: .redgoddessgame

Thank you!

Our third playable character and our protagonist’s boss, Etienne Bertrand!

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First shots from a Personal Project/Portfolio Demo, Spike Island (Irish Themed). Its a fully dynamic level of about .2 Square Km with free roaming for now.




“MacGuffin. Something terrible is about to happen! With love, Richard.”

Project Mahti

Project Mahti is a 2-team multiplayer game (up to 64 players) where both sides have 1 rts-style and rest of the players are infantry. Commanders research tech and build base while others try to destroy enemy base.

This week I’ve been mostly focusing on siege stuff and are some screenshots from it.

Mystical rays in #RedGoddess cave, using @UnrealEngine 4 #gamedev #indiegamedev #unrealdev TY

Further information at: .redgoddessgame

Thanks and nice weekend!

Making further adjustments to my horror apartment.

Wow Bohak that’s some serious work!

And for us… Mirror mirror on the wall, who’s the scariest of them ? :).

Nice work BoHak! I love the lighting!

In this #‎screenshotsaturday‬ Red Goddess: Discover Fireball power: destroy obstacles or stun enemies! ‪Three steps: charge the mana bar,slow motion and then shoot the fireball!

You’re comments are welcome, Thanks

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are a few of the latest screen shots and Title shot from Celestial Cleave: We just launched a Kickstarter for it ://kck.st/1y4Rzro and would love the support of our fellow UE4 devs, even if its a few dollars or a tweet of the link.

Cheers