Husher’s Library for screenshotsaturday! Keep them coming.
Working on a map for my shooter- trying to push the visuals as far as I can!
Screenshots of my game, AQP City.
://media.indiedb/images/games/1/22/21855/AQPCityRacing.jpg
://media.indiedb/images/games/1/22/21855/AQPCityPrologueWip.jpg
Looks great, good job.
Thanks for the compliments but I stare at this day so lots not to like… … kinda early in dev. so we’ve just focused on getting the game to work…Visuals are major works in progress but we are working on that “Grand reopening” currently…redoing everything so it’s much better to look at as well as quicker/sharper gameplay…should have updates soon on it…
this for now I guess…
Do you like @RedGoddessgame main menu? Do you have any suggestion?TY #unrealdev
We think it looks good although a slightly bigger image would help!
And our submission for today, Sophie’s high-poly clay model!
Dara colored
://i60.tinypic/ddna03.jpg
://i62.tinypic/jkf0y9.jpg
Gloves details:
://i57.tinypic/14xnzp1.jpg
From this thread https://.unrealengine/showthread.php?60377-The-Protectors-of-Earth
Reikon Dungeon
's a screenshot from our game Reikon Dungeon I have to say Unreal 4 is really amazing, I loved every single hour I’ve been working with it.
There’s more stuff to see on the greenlight page if you’re interested:
That looks ! Reminds me of “cube world”
Kaboom Arena
is the First Pass of our Main Menu for Kaboom Arena … it is probably going to change … but anyway. 8-}
Thanks! I don’t know much about cube world but it definitely has some similarities with our game
How can you make such a game with a small team? This (And your other pictures on FB / indiedb) looks just insane .
More environment and texture work for a VR game I am working on. I got a little sidetracked with lighting, and didn’t tune the LOD’s very well for the grass.
Sunday’s work