Screenshot Saturday!

I’ve been working on a personal project in the evenings.

A Shoot 'Em Up that mashes game play and mechanics from a variety of old school arcade games.

Done in Blueprint. Playfields are procedurally generated, pulled from Data Table entries.

Basic movement system is in place.

://.alannoon/shooty/sss_0005a.gif


https:///WizardOnlineVR/status/693410125986598913

Fragmental snippets - :slight_smile:

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Testing some materials and lighting settings for the first level of Rayna’s Revenge

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Klepto - A Burglary Sim

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And a couple of less serious ones because sometimes I get bored… :slight_smile:

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Building the first level of the campaign mode for Flutter Bombs which is a flight and combat training exercise. In the process of transforming this sketch into a playable environment.

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Testing mobile fog in Chasing Robbers! :smiley:

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Some asset testing done by our environment artist Baiquni Abdillah.
Dynamic Lights, DFAO, HFGI, LPV, Raytraced Shadow map, Foliage Shading.

The assets are for our multiplayer game “”.
: https://.//

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Coreupt (action beat’em up)

Hello, this is my first really posting something on but I wanted to share some screen shots from my action beat’em up game called Coreupt! Please let me know what you think and I’ll be posting some more progress, including a video, tomorrow! Well I hope you like this and can’t wait to share more with you!

https://./CorElated/?ref=hl

been awhile since I’ve been able to do a Screenshot Sat

On kickstarter of course - https://.kickstarter/projects/1228380556/alice-in-tokyo-wonderland-0

Demo level for my next Marketplace package.

Been working on this trying to get it finished.

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Any questions join our discussion page! :slight_smile:

https://.unrealengine/showthread.php?99873-Coreupt-%28action-beat-em-up%29

Looks GREAT! :slight_smile:

My screenshot of the day! I’m currently working with the concept “less is more”. Just started the project, and got really exited as the world slowly formed and the ideas appeared in my head! :slight_smile:

One of the promo images we’re working on as we prepare to release on Steam Early Access this month.

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Working more on my little horror project. The setting is 1997. I’m going out for this one.

Working on an FPS.

You can break bones from falling too high.

And you can bleed from getting hit by shrapnel from grenades.

Greetings from Amaranthine Story!

Been working on a game called Dwarrows. This is an area called Vigil Pines which is a haunted forest.

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