wlkrnn12
(wlkrnn12)
January 30, 2016, 5:49am
485
I’ve been working on a personal project in the evenings.
A Shoot 'Em Up that mashes game play and mechanics from a variety of old school arcade games.
Done in Blueprint. Playfields are procedurally generated, pulled from Data Table entries.
Basic movement system is in place.
://.alannoon/shooty/sss_0005a.gif
SongOfDeath
(SongOfDeath)
January 30, 2016, 12:53pm
486
https:///WizardOnlineVR/status/693410125986598913
MizuGames
(MizuGames)
January 30, 2016, 5:23pm
488
Testing some materials and lighting settings for the first level of Rayna’s Revenge
v=TDc2OBCOQrQ
NobleSpoon
(NobleSpoon)
January 30, 2016, 5:24pm
489
Klepto - A Burglary Sim
://i.imgur/cXy9aFT.png
://i.imgur/GxMMXO9.png
://i.imgur/pxgvABu.png
://i.imgur/iaWgwt9.png
://i.imgur/W6bbBZL.png
://i.imgur/EQo6CID.png
And a couple of less serious ones because sometimes I get bored…
://i.imgur/80eLkgK.jpg
://i.imgur/eEsPDkw.png
paradoc
(paradoc)
January 30, 2016, 11:03pm
490
Building the first level of the campaign mode for Flutter Bombs which is a flight and combat training exercise. In the process of transforming this sketch into a playable environment.
://i.imgur/6c7wTxE.jpg
gameDNA
(gameDNA)
January 30, 2016, 11:33pm
491
Testing mobile fog in Chasing Robbers!
://oi66.tinypic/dr362x.jpg
Some asset testing done by our environment artist Baiquni Abdillah.
Dynamic Lights, DFAO, HFGI, LPV, Raytraced Shadow map, Foliage Shading.
The assets are for our multiplayer game “”.
: https://.//
://i.imgur/EKELwpT.jpg
Coreupt (action beat’em up)
Hello, this is my first really posting something on but I wanted to share some screen shots from my action beat’em up game called Coreupt! Please let me know what you think and I’ll be posting some more progress, including a video, tomorrow! Well I hope you like this and can’t wait to share more with you!
https://./CorElated/?ref=hl
President
(President)
February 6, 2016, 8:24am
494
been awhile since I’ve been able to do a Screenshot Sat
On kickstarter of course - https://.kickstarter/projects/1228380556/alice-in-tokyo-wonderland-0
DevilsD
(Matt Boatswain)
February 6, 2016, 9:55am
495
Demo level for my next Marketplace package.
Construc
(Construc)
February 6, 2016, 10:59am
496
Been working on this trying to get it finished.
HanzBush
(HanzBush)
February 6, 2016, 1:55pm
497
Any questions join our discussion page!
https://.unrealengine/showthread.php?99873-Coreupt-%28action-beat-em-up%29
Detilium
(Detilium)
February 6, 2016, 2:23pm
499
My screenshot of the day! I’m currently working with the concept “less is more”. Just started the project, and got really exited as the world slowly formed and the ideas appeared in my head!
One of the promo images we’re working on as we prepare to release on Steam Early Access this month.
:///
://media.indiedb/images/games/1/40/39477/HighresScreenshot00003.png
Working more on my little horror project. The setting is 1997. I’m going out for this one.
Shirk
(Shirk)
February 6, 2016, 9:23pm
502
Working on an FPS.
You can break bones from falling too high.
And you can bleed from getting hit by shrapnel from grenades.
Rico_D
(Rico_D)
February 6, 2016, 10:21pm
503
Greetings from Amaranthine Story!
Grogger
(Grogger)
February 13, 2016, 6:41am
504
Been working on a game called Dwarrows. This is an area called Vigil Pines which is a haunted forest.