More work on DM-Athenaeum
I just made the first teaser screenshot for my game, Ad Noctvm. It’s still using some placeholder assets, but I figured it looks good enough to start promoting my game with. I’m really excited to share this.
Ad Noctvm?
Ad Exitum <– Actual ue4 Horrorgame
Ad Infinitum <– Actual ue4 Horrorgame
Whats with these Ads XD ill install an adblocker.
https://.unrealengine/showthread.php?69177-Procedural-dynamic-Automatic-Landscape-Material-Set-2-desert-edition
From the same scene as my previous screenshot.
WARTILE EarlyAlpha DemoScreenshot
At last we manage to make a working, beautiful and fun Early-Alpha DEMO of WARTILE. Not features are in, but the promise of the game start to show.
See more about our development of WARTILE in this thread https://.unrealengine/showthread.php?63962-WARTILE-A-Timed-Based-Game
and maybe check out or small DEMO footage WARTILE_EarlyAplha_DEMO
Have a nice weekend everyone
Finished working on a new GUI for Kaboom Arena in for the v0.6.0.0 release.
://puu.sh/i64an/361c9a90d4.jpg
://puu.sh/i64jR/dfb4111e22.jpg
://puu.sh/i64rf/ae130e0570.jpg
://puu.sh/i64zQ/fca66ee731.jpg
://puu.sh/i64Fu/b1056842e2.jpg
://puu.sh/i64JU/4cf99cb480.jpg
We’ve just started work on a new “roguelite” project, so nothing pretty to show just yet. I’ve been working on the spell system in C++, so are the 3 projectile types (Missile, Hitscan & Beam):
v=0XoY41mFnLk
Each projectile type can optionally bounce or pierce. The random projectile splitting in the video is due to a passive buff on the player (temporary spell icons are from ).
Hey guys Kyle from project PROXY, for screenshot Saturday we wanted to let you guys see some of the characters that will be in the game.
are a few of the enemy characters, we also have a WIP thread so feel free do drop by and say hi!
[sketchfab]e12d15a9fbaf465a912206ca14305b93[/sketchfab]
Climb up the and discover new characters Please take a look this for our title “Red Goddess: Inner World”. Thanks
Further information at: .redgoddessgame