Dynamic shadows still missing :3
Screenshots from my first steps with Blender and UE4
Sadly its Sunday already. I still got a screenshot to share
and please have a look at the video
I dont want you to miss my newest expression :3
Keep calm because you’re gonna die! :-s
Thing with stuff:
Some work-in-progress material for our new cards, rendered inside UE4:
The icons will still be worked on and it’s missing all the text and numbers since we had to change the text rendering system a bit, but it’s all 3D and there will be some nice animations in-game
Maker From Below (Oculus VR Jam 2015)
Hey, my name is Thomas. I’m participating in the Oculus VR JAM with “Maker From Below” a multiplayer game for the Gear VR, inspired by the Dune universe.
While at it I’m keeping a dev blog at http://mimicryvr.tumblr.com/ .
Today, after a lot of R&D, I set up the first alpha, and captured these screenshots for my #screenshotsaturday](https://twitter.com/MakerFromBelow/status/594592078572617728)
Flutter Bombs :: River Run
A screenshot from a recent level I’ve added to Flutter Bombs on Oculus Share. Will be presenting an auto-pilot variant of this level next month at a VR gathering.
My little project!
Link to forum thread.
#screenshotsaturday one pic of the our new footage: the Intro to our soon to be released video game: “Red Goddess: Inner World” https://youtu.be/zOEfcfvoUZw #unrealdev developing with Unreal Engine 4. Thanks guys!
Alot of these are super inspiring and amazing!!! This engine NEVER ceases to amaze me!!! Keep up the great work
Here is my entry! A pic from my WIP VR Music Fests project This one is Ultra in Miami!
Its time to present you my project, the worktitle is Cronos.
Some progress on Ancestory before the Nordic Game Conference:
Project I’ve been working on since last year, The Book of Leaves. It’s a series of horror vignettes exploring a dark, Lovecraftian universe. Here are two shots from the 2nd “Chapter”, The Light in the Lighthouse.