Screenshot Saturday!

Thematically correct by chance for this screenshot Saturday, are 3 views from above:

The terrain heightfield has been generated by a custom function. The and foliage have been placed using the procedural tools of UE4 (can’t see the grass from up !). The scene is dynamically lit by a single directional light and a skylight to simulate 1 ambient bounce. Lightmaps are infeasible due to the size of the scene.

This terrain is one of two variants and will be functionally used as the background/environment art for the stages in the game.