Looks very slick !
My Entry:
It’s an experiment I did a while ago based on SW:TOR’s character & environment lighting to figure out how they did it I expect to have this available soon on github & zip download (with some explanation on how it works over on my site)
https:///t_looman/status/513087567978569728
Edit: download available! ://.tomlooman/gradient-fresnel-shading-for-cinematic-lighting-in-unreal-4/