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Screenshot Saturday!

I know it is not Saturday … but I keep forgetting to post on Saturday. 8-{

This is an updated UI for Kaboom Arena that includes our shiny new chat / message window as well as our new item system that was identified as a flaw in the current game.

http://puu.sh/jBpff/42c068c8c0.png

New Message Received and the Chat Window is not faded. You will also notice that we have 10 smoke bombs (5 each in slots 1 and 3).

http://puu.sh/jBphC/5865e338ca.png

Chat Window has now faded slightly. You will also notice that we have 10 smoke bombs (5 each in slots 1 and 3).

Another #screenshotsaturday screenshot we just published a while ago.11865045_854970074594899_7724016374271172295_o.jpg

Here’s 2400 screenshots, ok, a 1:20 video walk around of the entry scene for a game I’m working on with my friend… we’re finally moving onto the main level. My friend leans more towards design, and I’m our primary artist. But, I’m also the one of us much more experienced with UE4 (I’ve been working with the engine since 4.0, and my friend has only been working with it since June)
https://youtube.com/watch?v=OM4P2JE_wic

Not much work this much either. We’re looking to get the player model to stand out in the level a bit better, so we’re having her glow. We’re also hoping to get reflection probes to work with her armor, but it doesn’t seem to be blending quite right.

On a side note, there’s only a week until PAX Prime! The pressure is on! We’ll be showcasing our rough demo at our school’s booth!

I figured I should jump in on this. I really enjoy this stuff. I am working on a game pretty much on my own called CravingHumanity http://CravingHumanity.com 2015-08-15_20-30-32.jpg

what i got so far to 32190761f30869bdc22d9dc0dfac022bc5ff2224.jpeg 94ca4b84256cf700c1db57df281ad2ba1bab2c4f.jpeg

This is fantastic lol!

score and combo panel
ue4editor-2015-08-22-12-42-36-972.jpg

Affinity PRE PRE Alpha

GamePlayVideo:
https://youtube.com/watch?v=cImdRshrO4U

Discrepant - early Alpha
New Bitmap Image.jpg

This is a screenshot of an Asymmetric team based multiplayer flying game I am making where you play as dragons vs flying machines (at least that’s the current plan!). I’m still not sure what to call the game and currently having issues getting multiplayer to work successfully but I’m making good progress with everything else!

DragonGamePic.png

@The Cheese Dragon, that is a beautiful shot! Love the godrays and the dragons!

Here is this week’s #screenshotsaturday screenshot from us (it is still a WIP):
0748dcdac2f026fb9fc2fd1e3860d0a476239266.jpeg

Nice. Based on this I believe you must be the guy with the blog about making an FPS, I was looking at that and am about ready to dive in.

Very cool! Ill be following your progress on this one very closely, I really love the mechanics so far!

oh my… such talent

keep it up guys

The billiard room of Dunkenhof Manor in the game Vernon’s Legacy on #screenshotsaturday.

screens.jpg

The billiard room of Dunkenhof Manor in the game Vernon’s Legacy on screenshotsaturday.

screens.jpg

Well it’s saturday, so here is a planetary system in UE4. The player is seen orbiting a moon around a gas giant.

Some slightly better-looking pictures in the thread just below :stuck_out_tongue: .

aww man thanks! thats good to hear, I really want to make something i love and everyone will enjoy.

Wanted to share a post on a quick rundown on what we have been doing with the use of Substance Designer and the flexibility of what being able to use procedural materials within unreal engine 4 ‪#‎ScreenshotSaturday‬](#screenshotsaturday | Facebook)
http://forums.cgsociety.org/showpost.php?p=8083035&postcount=7
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