Screenshot Saturday!

Thank you! Self-taught, but many years… Just chuffed I can make anything at all… This is still 4.26 as well. Works Just as well in 5.2 w/o Lumen, otherwise FPS is halved…ugh.

I will cop that this does also use either TemporalUpsampling or DLSS. Native unreal, no ehancements, it’s ~75fps; those volumetric clouds eat your cycles… Fall back to Ultra Dynamic Sky’s 2d dynamic, and your ~100.

However, owing to that I am using Temporal effects, you can only use the lowest setting on upsampling else you get shimmering artifacts, so (about) 90 fps, but yea, still cycles to burn!

EDIT: a little tweaking and playing around I got it to work well with DLSS Quality level 4 (r.NGX.DLSS.Quality 4). 135fps! No shimmering, and it even looks a bit sharper in the distance as if there is a mip-bias towards quality… And I know, pic or didn’t happen:

1 Like