Hey Guys,
I’ve got a Post Process Material that draws outlines on my objects, and I want to be able to warp it slightly in screen space using a screen aligned texture (just two grey scale images, one for each axis with black warping in negative x and y, and white in the positive). I can’t figure out how to get my textures to affect my outline. Is there such a thing as UV’s for the screen itself? For reference, The effect I’m going for is the outlines from Life is Strange.
Tom Looman’s Outline PPM - http://www.tomlooman.com/the-many-uses-of-custom-depth-in-unreal-4/#Rendering_Object_Outlines
Reference - Dropbox - Error