Screen space reflections not working with lumen GI.

I am trying to get some proper reflections set up using screen space reflections combined with reflection probes. But for some reason, the reflection probes does not apply to standard default lit shader when using lumen GI.

Turning off the screen space reflections so that only reflection probes are applied works.
Turning off the GI also makes the reflection probes work with screen space reflections.
Using the single layer water shader works for screen space reflections with GI (probably due to it not affecting the GI).

Is there any way to get the default lit shader to work with GI and screen space reflections?

Due to performance reasons I have hardware ray tracing turned off. And the lumen reflections are quite expensive to render and has low quality geo in them. Also, they don’t handle somewhat rough materials particularly well, so they are a no go.