Screen Space Reflections Disappeared, Can't Get Them Back!!

I don’t know exactly when it happened, but I was going through some basic tutorials, building a room, applying textures, and was amazed at the SSR materials working right out the box, but I was a bit frustrated with every single material needing to compile AS I go to drag it into the scene, locking the whole program up for a while.

I posted a comment on the tutorial video about this, and then thought why not select all the materials, begin dragging them to force them to compile, but not drop them into the scene. When it finished loading, I edited a little bit of BSP, and dragged and dropped a couple of materials which didnt need to load this time, but then I started to notice something was missing… Reflections!

I have looked everywhere and I can’t find anyone else with this problem, and I have found every SSR setting I can and it is ticked under lighting features, viewing the scene in reflections mode shows as all black, I don’t know what I did or how to fix it, but this is globally an issue in the engine now! I loaded a new project using the FPS example map, as I remember that displaying SSR quite noticeably, but now they look completely flat aside from a bit of specular. I loaded the other map in the same example project, with all the material spheres over the material floors, and the cubemap reflections seem to work, but still no screen space at all!

I’m at a loss as to how to fix it, I’m not even convinced a reinstall would resolve it, since it might be something in the default config ini or something but I wouldn’t know where to look. Whatever that console command is, r.SSR=1 or whatever it was, that doesn’t work at all either!

I know I could just go on using the editor as is but these little things really bug me, it SHOULD work and I can’t understand why it doesn’t. Please respond asap, I have an exam on this on Friday!

If it helps, I have just noticed the exposure settings don’t seem to do anything in the editor either. The problem exists even if I try and play a standalone build…

Following my discovery that auto exposre was not working either, I googled whether THAT would give me a solution, and I stumbled upon THIS question https://answers.unrealengine.com/questions/99900/lightmaps-auto-exposure-etc-messed-up-after-migrat.html

I just needed to set the engine scalability to high or epic! Such a simple solution to a stupid little problem, pretty annoying that it changed on it’s own though, why would it do that??

Hi Willium

why would it do that??

Sometimes when this happens you may not realize. The editor is set to render Real-Time in the viewport always, unless it’s unchecked. If the FPS drops below a certain range for too long it can cause the Scalability settings to kick in to a lower settings to keep performance up.

You can disable able this option in the Scalability section of the Settings by removing the check from the checkbox for “Monitor Editor Performance”.

Glad you’ve got everything working for you now, even though this is an older post that was just recently edited. :slight_smile:

Tim