Hey guys,
Is anyone else not seeing screenspace reflections on translucent surfaces? I have the checkbox turned on in the shader and i tried it on an opaque surface and that seems to work fine. It’s only the translucent surfaces. Am I missing something? Thanks
Looks like it is kind of glitchy – I was experiencing the same problem with identical settings. The problem fixed itself when I set opacity to “1”. Once the reflections appeared, I was then able to change the opacity to any value I wanted.
Blend Mode: Translucent
Screen Space Reflections: ON
Lighting Mode: Surface Translucency Volume
All that needs to be setup in the material is that it’s using the Translucent Blend Mode, the Lighting Mode is set to Surface Translucency Volume, and the check box in this same details panel is set to “Screen Space Reflections” checked.
Beyond that there is no much more to it. The Material in my setup is a simple Color plugged into Base color with a roughness of 0 and opacity of 0.98.