Hi Friends,
I have a weird issue SSR doesn’t show at all in my current project.
There is no reflection of the water tap in the mirror.
My previous VR project which has been migrated from 4.26 still works fine. but this project I created from 4.27 VR template has this issue.
The project is built for Windows platform and DirectX 11 because I have a crash issue with DirectX 12.
SSR settings in PostProcessVolume take no effect too.
Ambient Occlusion also doesn’t work no matter I try.
What could be wrong with my project and how can I fix it ?
Thanks.