Screen Ripple effect

Hello, so I’ve followed this tutorial for a screen ripple effect:

And the actual effect works beautifully. However, I don’t want this effect to run continuously, I need it to fire just once.
Although, I’m not sure if you can make a material ‘fire’ once. So if there’s no way to do this the way I’m doing it now, please let me know if there’s a better way to do it. Or maybe if I should just try for a different effect altogether.

This is the basic effect I’m trying to get (I used video effects to get the basic idea down.)

Find_Me_Proj - Unreal Edi 2017-06-28_22-22-02.gif

And this is the post process material I’ve got set up.


Any and all input is greatly appreciated :slight_smile:

Hi there. Looking good.
Is there a possibility to make this directional instead of radial?

Probably, you’d probably have to switch the radial value with… something else lol. I’m still just trying to figure out how to make the effect non-continuous.

Ah I see. All you need is a Gradient into the direction you want the ripple effect to go and a sine, which needs to be plugged into the SceneTexture UVs

Hey @Raildex_ - did you find a solution to your problem?