Hello, so I’ve followed this tutorial for a screen ripple effect:
And the actual effect works beautifully. However, I don’t want this effect to run continuously, I need it to fire just once.
Although, I’m not sure if you can make a material ‘fire’ once. So if there’s no way to do this the way I’m doing it now, please let me know if there’s a better way to do it. Or maybe if I should just try for a different effect altogether.
This is the basic effect I’m trying to get (I used video effects to get the basic idea down.)
And this is the post process material I’ve got set up.
Probably, you’d probably have to switch the radial value with… something else lol. I’m still just trying to figure out how to make the effect non-continuous.
Ah I see. All you need is a Gradient into the direction you want the ripple effect to go and a sine, which needs to be plugged into the SceneTexture UVs