I’ve used it for short clips, if I’m creating a nice render I record to frames from Matinee, my screens aren’t 1080p so I can’t record 1920x1080 resolution any other way.
If I were to get serious about recording stuff I’d buy one of the dedicated video input recording devices, where you’d plug your HDMI into it and it would record from there, since any program that’s recording is going to slow down your game performance.
Maybe I will try matinee instead, would solve the the performance issues somewhat. I am mainly using it to showcase my Ocean Shader at the moment (in my sig, you can see from the video it didn’t record very well), never had a need for something like in the past, so I thought I would check out what’s new.
I personally use camtasia for tutorials (in my opinion it is pretty good, because you can render your video right after recording) and fraps for other stuff
I’ve been using Shadowplay and/or Playclaw with decent results. Shadowplay sometimes looses audio sync on my system and I haven’t a clue why it does that. Another program that is kindof handy is handbrake. It’s a video conversion type software that typically reduces the size of my recorded videos to 1/3 the filesize or the original video.
Thanks for all of the suggestions guys! I don’t want to use shadowplay as it doesn’t recognize UE4 as a game, plus never had any luck with it before.
In the end I went with Open Broadcaster Software (OBS), and it is a really good program, you can use it to livestream or for creating videos in FLV or MP4 format, which saves having to convert it later! But make sure you read the instructions on how to set up a scene, otherwise it doesn’t work, but it isn’t too difficult to do (right click to add).
I’ve been having no problem with shadowplay recording UE4 gameplay other than the audio recording I mentioned. Usually it places it a Win64 directory under where my shadowplay videos are stored. When I record editor sessions, it usually puts in a directory called desktop.
Both actually, in editor and PIE in a new window, and packaged in game. I tried a few different apps but found Open Broadcaster Software (OBS) to work the best for what I need, and free! I guess shadowplay would work as well, I haven’t actually tried it yet, but I really like app. It will output directly to mp4/flv, and it is GPU based screen capturing, doesn’t really affect the performance of the editor (unlike FRAPS). Plus it even allows multiple capture inputs, so I can overlay videos on top, or next to the main capture. It’s a really good program, basic, but powerful.
You’ve made the right choice. In my experience OBS is the best with all the options it gives you, especially as far as performance. A lot don’t realize it’s not just a streaming app and you can record locally. The downscaling options are great for games that you need performance in while recording.