Hey Demolition Man, just curious how you managed to get Shadowplay to work with your game.
Do I need to cook the game first? I tried running one of the same projects in “standalone mode” and hit Alt-F9 (manual recording in Shadowplay) but it doesn’t do anything (I don’t get the characteristic green recording symbol in the lower right corner or the fps display either).
Depends on what I’m recording. General purpose I use OBS since I can focus on screens or add overlays as needed. For recording gameplay I use Dxtory with some Virtual Audio Cable to separate my mic, TS3, and the game audio to their own audio channels.
It is worth mentioning that OBS give you the option to use the nvidia encoder (NVENC) which is the same encoder Shadowplay uses. So if Shadowplay doesn’t work, you should give OBS a shot. Pretty much the same quality/performance, but with more control.
Yes, the NVENC is only used with nvidia GPU’s. You can’t even select it unless you have a graphics card new enough from nvidia to support shadowplay. It works on newer nvidia quadros as well, but poorly.
Well since you have the hardware you might want to consider a software upgrade but the hardware solutions available today is cheaper than most software solutions with the exception of free.
CamStudio for example is free but it’s not the capture part that is the selling point but what codec being used to capture and compress the video in real time that makes the difference between a quality “” versus a delivered quality result.
Since need makes the difference it pays to do a bit of research.
A good start
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The reason I use ShadowPlay is because it is built into a product that is always there. If a car it’s nicer to get into the car opening the door rather than trying to climb into the window and since it’s ubiquitous can be used in ways you never would have considered with out having to make software solutions work which tends to misbehave.
I’ve used FRAPS before, but on lower end machines it does have a lot of performance hit when you’re running Unreal Engine 4. I use Action for recording now. It records without much frame rate loss.
Anyone notice that with OBE it will not record certain UE4 windows ? like for example project browser, c++ compilation notification in lower right corner, ect ect. How can i get obe to record these?
NVM i figured it out when you setup a capture device like a monitor capture you need to enable capture layered windows when areo is disabled.(i’ve always hated areo and those crappy themes that come with windows, just give me basic black text on basic grey bars, thank you very much.)