Screen Percentage @ 200% doesn't work after game is packaged

Yes, I mean the standard PP volume. By global, I mean an unbound pp volume so that the settings can affect whole scene.
I have no idea why HMD images are screwed up. Can you put some images or more info?

I suggest you to test whether 200% works in a simple project first (unreal blank project + startup), and then test yours again to find what causes the problem.