Screen Fade for 4.27 OpenXR template (No mobile HDR)

Hello!

I’m trying to accomplish a feature similar to HL:A in which the screen fades to a solid color whenever the player overlaps with a wall or other static object.
However, I’m trying to do that in UE4.27’s OpenXR template (without OculusVR plugin enabled) and without mobile HDR (So the Start Camera Fade node on the blueprint is not an option).

Does anyone knows of another option to do that?

Thanks!
Gabriel.

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