hi I just want to know what’s wrong with this material thing, im making a pixel post procssing thing but it comes up black in the editor and in gameplay. I think its the screen position node, because in the tutorial im following the node only has one output, but I know nothing about materials. help maybe?
- Your parameters’ default values are set to 0.
- You’re math is wrong; it’s returning the pixel coordinates floored. The input for the scene texture takes UVs, but you’re giving it pixel coordinates.
dang it works now thank you