Screen capture in multiplayer

As part of setting up an experience on Unreal 5,
I would like to implement integrated screen sharing in the world in non-local multiplayer.
I found a few plugins that allow screen sharing but none are replicated.
Does anyone know of a solution in blueprint or with a plugin?
Or should I look into C++ and if so, what would be the best way to do it?

which plugins do you have in mind? maybe it’s worth to think about pixel streaming - it is not only for the browser - you can also include another stream inside an experience as a client view - eg a monitor which gets its input from another pixel stream

Thank you for replying.

I tried this but it is made for streaming outside of unreal and I am not sure how to get the video stream from there.

But do you know how do I get those inputs ?