I am trying to make a blur that effects the whole screen with adjustable intensity depending on a variable. I got it working very smoothly with the Bokeh DOF but the performance hit is far too high (sometimes dipping to 20 FPS).
I tried using the Gaussian blur but the transition between in and out of focus is very sharp and noticeable.
How can I have a smooth transition?
While this will not be an answer necessarily, I just wanted to point out that Bokeh’s performance is mentioned in the documentation in this page:
The Bokeh method is far more costly performance-wise, making cinematics
and showcases prime candidates for the Bokeh method as the appealing
visuals often outweigh any performance concerns in those situations.
- Have you tried optimizing it using the methods in this document?
- What about trying the new Circle DoF method?
I’ll have a go at optimising it later and see if it helps. Circle DOF is very grainy looking or am I doing something wrong?
I don’t think that’s the correct link ha
Oops! Trying to do too many things at once. I’ve updated the link sot hat it’s correct now.