Final finished scene and screenshots (see below and rest of thread for WIP shots):
https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_04_10_2014_a.jpg
https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_04_10_2014_c.jpg
https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_27_09_2014_b.jpg
https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_27_09_2014_c.jpg
https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_27_09_2014_d.jpg
Old first post:
Hey guys! This is my first post here. I’m a long time lurker since UE4 has been released, I’ve really enjoyed looking at what you guys have all been working on!
This is a little project I’ve been working in my spare time. It’s some sort of sci-fi bunk room but I’m trying to give it a bit of a retro, kinda 80s feel to it. Kinda like what people in the 70s/80s may have made their spaceships if they’d managed to get out to other worlds. I worked on Alien Isolation for about a year, so I guess a lot of inspiration is coming from that still!
Anyway, the idea is that this is some sort of bunk room on an orbiting colony station above a planet which is going to be terraformed. The bunk rooms are connected to the main station via a mini concertina jetbridge, which can disconnect in case of emergency, and the pod acts as an escape pod. I plan on modelling the exterior of this thing too, even though you won’t be able to see it, I think it’ll be a fun little project!
Here’s where I’m at so far, still got a long way to go yet! Please excuse the horrible compression in these screenshots, they were captured with the Windows Snip tool because I was in a rush; I will re-capture screenshots when I get a chance. Looking forward to hearing some feedback, and I’ll be updating this once a week or so, depending on how much work I get done!
Also, I am aware of the darkness of these screenshots. My monitors at home are getting pretty terrible now and need calibrating. I will fix this as soon as possible! Please let me know if it is too dark and if you have calibrated your monitor or not, I’d like to know!
https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_10_08_2014_a.JPG
https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_10_08_2014_b.JPG
https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_10_08_2014_c.JPG
And a few examples showing the modularity of the scene:
https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/modular_01.JPG
https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/modular_02.JPG
And here are some older screenshots from the first blockout:
https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/HighresScreenshot00000.jpg
https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/HighresScreenshot00001.jpg
https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/HighresScreenshot00002.jpg
https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_01.jpg