Scenetexture::CustomStencil is not reading the stencil correctly on Mobile

On Mobile. Scenetexture::CustomStencil is not reading the depthstencil buffer, instead it is reading from a unorm custom buffer based on the gpu capture. This results the stencil write mask not function on Mobile since the mask is applied to depthstencil buffer not the unorm custom buffer.

any ETA for a fix?