Summary
When i was tweaking my prefab i noticed that if you have a rotation on a previous parent then the next child’s gizmo is not aligned correct to the transform ie red does not = red on the transform
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
Have a prefab with a parent then change a rotation i did -90.0 then on the children of this entity try change the transform by x amount on the same axis
Expected Result
I would think it would auto adjust so you know that the correct color matches in the transform
Observed Result
Its a bit confusing as it doesnt take the previous rotation into account
Platform(s)
pc
Additional Notes
Unsure if this is intended but would be good if the gizmo took into account previous rotations