Scenegraph transform is not correct to visual gizmo when changing the rotation of the previous parent

Summary

When i was tweaking my prefab i noticed that if you have a rotation on a previous parent then the next child’s gizmo is not aligned correct to the transform ie red does not = red on the transform

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Steps to Reproduce

Have a prefab with a parent then change a rotation i did -90.0 then on the children of this entity try change the transform by x amount on the same axis

Expected Result

I would think it would auto adjust so you know that the correct color matches in the transform

Observed Result

Its a bit confusing as it doesnt take the previous rotation into account

Platform(s)

pc

Additional Notes

Unsure if this is intended but would be good if the gizmo took into account previous rotations

So in the video the sapling has -90.0 then the last 2 are adjusted so the red arrow on the gizmo does not match the red on the transform so when i move by 5 its actually a different axis

I know im in world space but i would think it should still work as i would think it should.