Summary
When using a blocking volume from the quick add menu this stops sweephits ect from working. Unsure if this is intended but i believe not
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Run a verse component to run sweephits and have a blocking volume infront of the thing/entity behind the blocking volume and notice it rejects all sweephits including the blocking volume
Expected Result
The blocking volume is only for player characters to my knowledge and shouldnt be a part of checking sweep hits in scenegraph
Observed Result
It doesnt work as expected if you have the blocking volume between the thing and the target thing
Platform(s)
pc