Scenegraph sweephits issue with collision volume

Summary

When using a blocking volume from the quick add menu this stops sweephits ect from working. Unsure if this is intended but i believe not

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Run a verse component to run sweephits and have a blocking volume infront of the thing/entity behind the blocking volume and notice it rejects all sweephits including the blocking volume

Expected Result

The blocking volume is only for player characters to my knowledge and shouldnt be a part of checking sweep hits in scenegraph

Observed Result

It doesnt work as expected if you have the blocking volume between the thing and the target thing

Platform(s)

pc