Summary
With SceneGraph project, since the last update, every Prefab are invalid/warned at every build verse code.
It make component in prefab dirty, and UEFN try to re-save it at EVERY ACTION, or remove component from prefab, and re add it, causing lost of editable etc.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Create a Verse component
- Add it to a prefab
- Add prefab to viewport
- Edit the component verse, with adding some code
- Build Verse
Expected Result
Prefab should be updated correctly, without warning as the verse code are correct
Observed Result
Component are now flag as dirty and warned as need to re-save, to infinity and beyond, until component deleted
Platform(s)
UEFN Windows