Scenegraph prefab hierarchy info goes invisible

Summary

When something happens in the background (Maybe auto saving/urc saving) the info for the scenegraph prefab hierarchy goes invisible.

Sometimes if you click the save icon (Top left) it can sometimes show again else you have to close the prefab and re-open

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

I think its something to do with saving but not user manual save its the auto save/urc so have a prefab with a bunch of hierarchy data showing then wait for it to save

Expected Result

it should mess with the visual state of the list

Observed Result

Its hiding my list

Platform(s)

pc

Additional Notes

Will show snip

Its due to the auto saving

So when uefn auto saves (every 10 mins i think) if you have prefab open it makes all data invisible

Just to add after the last update the info stays but the hierarchy collapses now :frowning:


Makes it harder now as before we only had to press save icon now you have to find what you was doing in what child entity

Further more to the above video it seems the order is not always consistent either in my example above i ensured to name each sub prefab as a number ie 0,1,2 ect so it ordered them now its all over the place and when you save and expand again it can be a diff order to before you saved

As you can see its all over the place this mean that these few issues combined make a simple task extremely time consuming to do.

I don’t know if this is possible but i feel a good bug resolution system is when a bug is potentially fixed the person who reported the bug should be able to pre test the build either in their uefn version or a virtual machine/uefn through the epic game launcher (Epic Controlled Session)

I feel that a lot of creators who report bugs would have no issue with working with whoever at epic is fixing the bug to test it works. This could also invite communication directly with the creator/bug fixer.

If such a system could be possible then when this bug was being fixed i could have gone on to this pre set build version opened my project and replicate what caused the bug initially then i would see its still not correct/needs further support and i could have snipped/shown direct to the bug fixer at epic via direct in editor chat between myself/epic bug fixer.

I feel this could be a huge step to fixing stuff imo so ill raise this in the request forums