[SceneGraph] Player stays static on moving entities using KeyFramed_Movement_Component

Summary

When using an Entity with KeyFramed_Movement_Component, standing on it while it moves (can be either translating, rotating or scaling) does not update the players transform, thus making moving platforms pretty useless.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Follow this tutorial for creating a moving entity using key framed movement component : Keyframed Movement Component in Unreal Editor for Fortnite | Fortnite Documentation | Epic Developer Community
  2. Place the entity in the world. The entity should move left to right following the tutorial
  3. Jump on the moving platform/asset

Expected Result

The player should “stick” to the asset and move with it.

Observed Result

The player stays static and does not move with the asset.

Platform(s)

windows

Video