Scenegraph particle component being deleted when moving the ref asset in the content browser

Summary

Some strange behavior here that cost me an hour of wasted time. Basically i found that if you create a prefab with a particle system and ref the vfx then if you later move the vfx in the content browser and update redirects ect it auto deletes the component from the prefab.

Doesnt seem like intended behavour to me at all.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Steps to Reproduce

Create a prefab with a particle_comp
ref a vfx in the content browser
save prefab ect
move the ref vfx in the content browser and update redirectors ect
Note that the comp is gone in the prefab

Expected Result

It shouldn’t delete the component. If anything it should just update the ref in verse asset digest for location

Observed Result

Feels like something is wrong here as i cnt imagine this is intended

Platform(s)

pc

Additional Notes

I will provide a video

This also happens with the mesh_component so i would assume that all components have this issue!!!