Summary
Some strange behavior here that cost me an hour of wasted time. Basically i found that if you create a prefab with a particle system and ref the vfx then if you later move the vfx in the content browser and update redirects ect it auto deletes the component from the prefab.
Doesnt seem like intended behavour to me at all.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
Create a prefab with a particle_comp
ref a vfx in the content browser
save prefab ect
move the ref vfx in the content browser and update redirectors ect
Note that the comp is gone in the prefab
Expected Result
It shouldn’t delete the component. If anything it should just update the ref in verse asset digest for location
Observed Result
Feels like something is wrong here as i cnt imagine this is intended
Platform(s)
pc
Additional Notes
I will provide a video