Summary
Not really sure if this is a ‘bug’ as such but mesh components do not behave the same as static meshes or blueprint props. The fortnite character cannot mantle onto them and if they are animated the character does not move along with them.
This makes using them for moving parkour courses impossible (the example in the documentation) which is why I thought I’d raise it in case it is a bug.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Character
Steps to Reproduce
Place down an entity with a mesh component
Try and mantle on it - nothing happens
Animate the entity with keyframed movement component
Stand on top - entity slips out underneath the player, player doesn’t move with it
Expected Result
Character should be able to mantle and travel along with the moving entity
Observed Result
Character cannot
Platform(s)
All