Scenegraph mesh components do not behave like blueprint props

Summary

Not really sure if this is a ‘bug’ as such but mesh components do not behave the same as static meshes or blueprint props. The fortnite character cannot mantle onto them and if they are animated the character does not move along with them.

This makes using them for moving parkour courses impossible (the example in the documentation) which is why I thought I’d raise it in case it is a bug.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Character

Steps to Reproduce

Place down an entity with a mesh component
Try and mantle on it - nothing happens
Animate the entity with keyframed movement component
Stand on top - entity slips out underneath the player, player doesn’t move with it

Expected Result

Character should be able to mantle and travel along with the moving entity

Observed Result

Character cannot

Platform(s)

All

FORT-1001061 has been added to our ‘To Do’ list. Someone’s been assigned this task.

Thanks very much for reporting this @X_TyFighter_X. This is indeed a known limitation. There are a large number of these types of issues with the scene graph that we’re working through. Your assessment is correct that much of the Fortnite code base doesn’t know about entity types and we have to update it to understand them correctly to fix this style of problem. We’ve got a team working through the space now and should have fixes being delivered incrementally in future updates.