Summary
The StartedEvent and CanceledEvent don’t trigger unless your close enough to the mesh used for the interaction_comp but the text/interact prompt shows and the SucceededEvent can fire even though the other 2 don’t fire ???
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
Create a prefab and attach an interact_comp and have a race with the 3 events with prints
Show the mesh too so you can see the distance
Expected Result
It should fire the 2 events if the prompt is shown
Observed Result
its broken
Platform(s)
pc