Scenegraph interaction_comp events dont fire consistently

Summary

The StartedEvent and CanceledEvent don’t trigger unless your close enough to the mesh used for the interaction_comp but the text/interact prompt shows and the SucceededEvent can fire even though the other 2 don’t fire ???

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

Create a prefab and attach an interact_comp and have a race with the 3 events with prints

Show the mesh too so you can see the distance

Expected Result

It should fire the 2 events if the prompt is shown

Observed Result

its broken

Platform(s)

pc


See in the top right the prints yet i can interact and it not trigger the events thus no prints

If someone has this issue make the shape 1/2 the size and pivot center then it seems to work better

The status of FORT-1120855 changed to ‘Needs Triage’. We are routing this to the appropriate team for investigation.