Hi there,
I am new to UE, and i am trying to understand how the SceneDepth node works.
I need my post process to have a normalized value of the depth (0<depth<1).
So i came up with this blueprint :
which gives me this result :
I used 10K for max Z, but that’s just a number i put there after trying lots of different values.
I originally tried 16777215 like mentioned here but everything was pitch black, so i guess my scene depth is not that big.
So my question is, how do i get my exact maxZ ? Is there a node for it, or some world setting i can check ?
Thanks !