What: SceneColor + Switch (Default false) + Instance set to true = causes LightAttenuation stack error + wrong results.
Platform: Windows OS 7
Branch: Unreal Launcher
Build version: 4.18.0 + 4.18.1 + 4.18.2
Project Package: Editor
Problem: LightAttenuation stack error
How to solve this:
Do not use: Switch (default set to false)
Instead use: Switch (default set to true) and set via Material Instance the parameterbool to false
LightAttenuationCallstackError.txt
== Screenshots ==
Good:
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Wrong:
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