In PostPorcess material we have something like: SceneColor:BaseColor * some value. So even with no light in the scene everything will look like in unlit mode.
If we now place on scene translucent material with scenecolor in emissive slot, actually material will be pitch black*
*if PP material in “BeforeTranslucency” mode.
If PP material will be in any other modes, translycent material will be complitely invisible in any case.
Can we somehow avoid that and push scenecolor gives us image after PP material?