so im making a realistic water reflection… and im trying to use the transluency waterplane, and adding my own cubemap inside.
The thing is whenever my camera moves, the reflection doesnt move, so i decided to move the SceneCaptureCube with the camera so it looks like the reflection is real.
But whenever my camera is near an object, the reflection got blocked is there a way to capture the reflection to certain object at a certain distance only? Theres max distance, but thats only for faraway obj. How can i make this to the nearest object?